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Phoenotopia awakening map
Phoenotopia awakening map











phoenotopia awakening map
  1. #PHOENOTOPIA AWAKENING MAP PATCH#
  2. #PHOENOTOPIA AWAKENING MAP SERIES#

#PHOENOTOPIA AWAKENING MAP PATCH#

Then, the more unique ones, such as a larger-than-life sunflower patch and bee-themed village, succeed both on that base aesthetic level, and then on a deeper, intrinsic level. While some play into more traditional tropes, such as the forest area or the desert area, they’re always propped up by the visuals and sound. The world is comprised of locales that are inventive and compelling. The world is not only successful in evoking a sense of adventure from an aesthetic standpoint, but also from a gameplay one. From the moment Gail begins her quest, I was roundly captivated by the presentation of Pheonotopia. The world is bathed in a soft, pastel palette and animated with a lot of care. That feeling is further bolstered by Phoenotopia’s elegant, lively pixel artwork. The entire game exudes a sense of youthful adventure, one that is elevated by that score. It nicely reflects the narrative, which puts you in control of a young girl named Gail, forced into a plot beyond the scope and scale of her years. The music feels grandiose, yet quaintly whimsical. Usually I’m drawn first to the discussion of visuals, but it is really the score of Pheonotopia that is uniquely compelling. Perhaps its most blanket achievement is its aesthetic and world, which is one of the most inviting and adventurous on Nintendo Switch. A World Worth Exploringįrom a macro standpoint, Phoenotopia does a lot right. It’s a compelling quest that succeeds in broad strokes, but falters on its finer mechanical points, resulting in an experience that somewhat misses the mark. To that point, Phoenotopia Awakening is a side-scrolling adventure title with a top-down overworld – one replete with secrets, puzzles, combat, and exploration in equal part. That is exactly what Cape Cosmic’s newest title, Phoenotopia: Awakening does. What’s far less expected is to see inspiration taken from the franchise’s black sheep, The Legend of Zelda II: The Adventure of Link. In the realm of these experiences, inspiration is usually drawn from the likes of A Link to the Past and Ocarina of Time. We all have a few under our belt games that feel staggeringly similar to Link’s exploits while remaining compelling by merit of borrowing from Nintendo’s formula so well. While not as common, there are many instances of developers drawing explicit inspiration from this franchise, creating – reductively speaking – Zelda clones. It’s just as likely to see Zelda’s DNA implicitly inform modern game design in more subtle ways. Often, this manifests itself in Zelda’s inventions that have become staples, such as Z-Targeting being absorbed into other games. Standing on the edge of the treasure chest, you can make a running jump over to the tower with the door and access the area inside, which contains a moonstone, allowing you to get it without whatever item you would otherwise need to access the area.It is very easy to feel and see the ways in which the Legend of Zelda’s influence has reverberated through the industry. Now, you can carefully drop the chest onto the left tip of the tower battlements. Then, stack two bombs on top of each other on top of the metal block and do a running jump to the tower you threw the chest on.

#PHOENOTOPIA AWAKENING MAP SERIES#

Then, push the metal block midway through the series of platforms on the right side of the small tower you just threw the Treasure chest on. Then, go to the bottom of the screen and pick up the treasure chest and, using the metal box for height, throw the chest onto the small tower across from the large tower with the door. First, go back midway through the screen and push the large metal box to all the way to the ledge overseeing where the bombable rocks are, but don’t push it down. For example, in the last screen of the broken bridge leading to Atai town, you can actually reach the doorway in the tower using this technique. Combining this with the running jump can equate to being able to jump higher than you could otherwise. you can stand on bombs! One bomb is half the height of a small box, and with two bombs stacked on top of each other, it equals the height of a small box. Just found something super useful, that allows you to reach a few items earlier than intended.













Phoenotopia awakening map