
develop double-bit axe or whatever your plan is for castle ageĢ4. if you are close to 800 food but not allready there, put all farmers into tc.Ģ3. or maybe more if you do the buildings a bit to late.Ģ2. use vills wich you dont need producing any recis for klicking up. depend on what you want to do where you put them.Ģ1. as you can see here one lumber is still working on some tree. you should have now 10 farmer, 3 goldvills, 9 lumberjacks and 5 on berries or with some luck on some close deer (you can also get deer closer with your scout). do the new vills on tc trees so you can switch all to farms till sheep has gone.ġ9. get 4 vills there, i did one on a close tc tree but as you can see later the vill could have worked on the lumber more effizient all time.ġ6. till vill 18 berries/ close deer, sheep whatever food!ġ5. vill 13 still lumber :O 5lumber omgwtfġ3. let them give food to tc some times, so you can keep your vill production runing as soon as possible.Ĥ. let one vill build a house, all the others on sheep. sheeps are there at the beginning? nice move them immediately to tc, it saves many tc idletime.ģ. i know it sucks, but you shouldnt loose to much time.Ģ. in case you find first boar before and its close lure it. move like this, dont use all vills, better chop wood.
Unlocks Grenadiers and Pagoda (when a Relic is placed within, it generates 50 Food, Wood, Gold, and Stone every 30 seconds also generates tax over time).In the case you dont find the sheep at once.
Ming – Military units gain +10% health. Unlocks Fire Lancers and Granary (which improves the Farm gather rate of nearby Villagers by +15% and generates tax when resources are dropped off). Yuan – Villagers, Officials, and Military Units gain +15% speed. Unlocks Zhuge Nu and Village (which increases maximum Population by 40). Song – Villager production time reduced by -35%. Players advance to the next dynasty by building both Landmarks in an Age. As a chieftain who founds his settlement anno 5000 B.C. Thus, depending on one's playstyle, fans can decide whether or not it's worth advancing to the next dynasty. Good strategy online games are what Forge of Empires stands for. Each dynasty is composed of its own set of benefits. The Chinese civilization is composed of four dynasties, which include the Tang, Song, Yuan, and Ming. Buildings near this Landmark produce dynasty units at -30% cost. Spirit Way (Imperial Age, Military) – All buildings can create previously achieved dynasty units. Great Wall Gatehouse (Imperial Age, Defensive) – Increases health of Stone Walls and Gates by +100%. Activate to view location of enemy Villagers for 10 seconds. Imperial Palace (Castle Age, Economic) – Has large sight radius. Unlocks the Fire Lancer and Granary building. Yuan Dynasty Villagers, Officials, and Military units gain +15 speed. Village Increases maximum population by 40. Unlocks the Zhuge Nu unit and the Village upgrade. Song Dynasty Villager production time reduced by 35. Astronomical Clock Tower (Castle Age, Military) – Acts as a Siege Workshop and produces siege engines with +50% health. Tang Dynasty Scouts gain +30 line of sight. Imperial Academy (Feudal Age, Economic) – Nearby buildings generate +100% Tax Gold.
Barbican of the Sun (Feudal Age, Defensive) – Fires a long-range hand cannon and adds arrowslits while garrisoned.